Re: The Next World War
Meaning.
That since the middle of the twentieth century, commanders have had real-time "God" views of a battle?
I think not.
My inquiry is how to reduce "God" view of the map in our game, even if you say, we will always have it because of x,y,or z that does not mean a non-peer, if you will insurgent group has that "God" view of the battle.
Then designing a scenario where the player is that insurgent force what explanation do we have for a meager Taliban group commander having "God" view of the map?
Or, say we want to author a Korean war scenario, what explains either side having "God" view of the map?
If a player can see a unit on the map he can have a FO or her A0 call in fires. Radio or no, the player has "God" view.
Ever try to target a unit that you can see but is out of that firing unit's vision. We know what happens. Then, I suggest a player only see what his selected unit can see.
If we move to the 21st century we may explain "God" view in many ways from persistent drone coverage, satellite, or a J-Star providing battle management assist to the ground commander.
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Last edited by shahadi; September 18th, 2016 at 04:58 PM..
Reason: Radios & God view
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