Re: Alugra, City of Wonders version 1.00
Radio: I'll take a look at that. While the Smith is quite good, his capital-only nature and, IIRC, 1 Strategic move means that he is only good as a commander. Sure, he can't be hurt, and that can be nice when throwing battlemagic around, but I prefer somewhat more offensively-minded troops.
As far as his utility as a commander goes, he's at _least_ third on my list of troops to Commanderize (after Librarians and Villains, respectively). Well, I do have one early in my current game, but that was so he could get empowered to Blood-3 (from 0) to make Blood Stones.
Burn, I'm going to be testing a lot of different starts to see if I can get a better one, but currently, I have a ridiculous blood slave income. I'll give you the details tonight.
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