Thread: Minor issues
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Old July 8th, 2018, 02:02 PM

Isto Isto is offline
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Default Re: Minor issues

Yeah but south korea might be one of the most militarily specialized country in the world regarding the quality of their troops. One of their generals, for example have invented tae kwon do and they supposedly have troops with martial expertise of masters in armed and unarmed combat.

Seems rather uneven that they do not have special forces to be wielded in this game when some countries have even in reality their special dudes are eating pizza and playing play station.

Check out hind. (Survivability 14 and armor 2)

At least in my experience damage wont stack so if damage is not over 14 it can take damage endlessly which seem unrealistic. It seems to stack with planes but not with helicopters, might be a typo in the code of game or is this intended.

Most small arms or even dedicated aa guns and sam missiles wont even damage it at all. Need area sam type of weapon to deal damage relatively well and even still could take tens of missiles to bring it down. Or better yet, only one but never seem to happen though.

Should preserve those for planes but hind can suck em dry before they ever get a change on strike elements.

Tanks are almost always destroyed with one hit of any dedicated weapon.

Seems also that being shot with twenty missiles and hundreds of aa rounds do not affect its own shooting capabilities at all.

Not an expert in warfare, but have seen mil mi-25 in this game being hit about twenty times with different kind of dedicated anti air weapons including area sams without any afect to its cababilities and when i watched a video about one of the weapons, that explosion could probably knock out buildings.

In gamewise its downward stupid, those can just fly over the map without really caring about aa fire at all, taking hits of 3xpoint cost of anti air weapons and winning anti air of 3xpoint cost in a straight shootout war. Pretty sure helicopters should not really work like that.

On thing which is also stupid is could fly to a hill where there is tens of aa elements and blast them to pieces in point blank range. Taking evasive actions nah really dont care, straight ahead.

Just trying to point out some things that really seem unrealistic and seem to unbalance the game. Dropping helicopter effectivity would be rather dull option because there are copters that do drop but hind seems not to be one of them.

Would suggest to change helicopter damage so that it works like with planes. Consulted a local military expert about this and i got a reply that it should be otherway around, that helicopters are actually quite sensitive to damage more so than planes.

Or is my version of the game not working like it should ?

One thing i found rather strange that dvina or similars area sam hit 2% to even planes with none or low on ew and still cost 100 pts a piece, why bother ?

Suppose the point costs indicate a gaming balance that different type of armies could have a change with same use of points and the idea is to be a balanced game.

If thats the idea, i could point out many units that seem under or overcosted in my opinion on what they do in the game. Should help in the progress of game balance which must be a lot of work when there is a insane amount of units and timelines. Wonder how much work have been put out to this game.

Original is one of the best games i have played and i think this is even better.

Last edited by Isto; July 8th, 2018 at 03:10 PM..
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