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Old August 9th, 2018, 12:33 PM
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Question Opposing force in generated campaign

Hi folks,


I was wondering whether anyone knew a way (other than the "tank-heavy" switch, creating a special OoB or messing around in the pick list files) to alter the AI force composition in a generated campaign?


Examples would include things like: only facing the French Foreign Legion rather than the main army (AMX-10RC rather than Leclerc), facing Marines or Paras rather than main forces in isolated areas (think Falklands style but with other countries).


Whilst it would be possible to buy enemy forces for a battle, or string some together in a user campaign - I like the unknown aspects of a generated campaign.


Am I missing something obvious? or living in cloud-cuckoo land?
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