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Old May 6th, 2007, 05:06 AM
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Default Fixes From 3.15 To 3.17

THINGS FIXED FROM 3.15 TO 3.17

ARMOR
  • A 38 Black Steel Full Plate Has not been updated with the plate armor change. Should be -3 defense, not -4. Encumbrance should be 4, not 5
  • A 95 Sun Armor Has not been updated with the plate armor change. Should be -3 defense, not -4. Encumbrance should be 4, not 5
  • A 111 Spider Armor Has not been updated with the plate armor change. Should be -3 defense, not -4. Encumbrance should be 4, not 5

NATION DESCRIPTION HEAT/COLD SCALE ERRORS
The following nations should have these preferences in the nation descriptions, but currently have something else.
  • EA Ulm +1cold
  • EA Lanka +2heat
  • EA Kailasa +2heat
  • MA Bandar Log +2heat
  • LA Patala +2heat
  • LA Atlantis +2cold
  • LA Bogarus +2cold
  • EA C'tis +2heat
  • MA C'tis +2heat
  • LA C'tis +2heat

GENERAL STATFIX ISSUES
  • U 1424 Sun Priest LA Mictlan Sun Priest should have forest survival
  • U 1739 Rakshasi no stealth, which causes problems if her stealthy seducer form changes shape in battle after an unsuccessful seduce attempt. No longer stealthy, she will die as the province defenders attack her. Or get stuck like the Capricorn landform used to do if he fled to land from an underwater battle.
  • U 1759 Sidhe Lord Should have weapon 473 Golden Spear instead of 1 Spear and armor 142 Bronze Scale Cuirass instead of 8 Chain Mail Cuirass to match the rest of the EA Sidhe and Tuatha
  • U 1760 Bandaraja Incorrect nametype, should use Bandar Log nametype instead of indie nametype. Same problem seems to affect a lot of the Lanka/Bandar Log/Kailasa/Patala units. This one is the only commander currently known to be affected.
  • U 1837 Hydra Wrong firstshape. Unit should have firstshape 1831 instead of 1837. Form 1837 is one of the intermediate forms of the Pythium hydras, but it does not revert back to its base form due to wrong firstshape. All other hydra firstshapes seem to be okay.
  • U 1856 Hydra Wrong firstshape. Unit should have firstshape 1850 instead of 1856. Form 1856 is one of the intermediate forms of the Pythium SC sacred hydras, but it does not revert back to its base form due to wrong firstshape. All other sacred hydra firstshapes seem to be okay.
  • U 1898 Fomorian Sorcerer Unit is poor amphibian even though regular Fomorian units of same physical shape are not. Precision 10 should probably be 9 to be more in line with regular Fomorian units, but no big deal.
  • U 1954 Rusalka Undead should have 0 encumbrance + 100 cold and poison resistance (now has enc 2, CR 50% , PR 0%)
  • U 1970 Longdead Giant Leadership should be normal 10, undead 10 (or 40) instead of normal 40, undead 10
  • U 1977 Fossilized Giant Leadership should be normal 10, undead 10 (or 40) instead of normal 40, undead 10. Hit points should be more than 17?
  • U 1973 Black Priest should have weapon 14 Maul to match graphic, not weapon 13 Hammer
  • U 740 Black Priest should have weapon 14 Maul to match graphic, not weapon 13 Hammer
  • U 1982 Priest Smith Age should be increased. MR only 9, should be more? Hit points 10, should be 12 like Black Priests?
  • U 325 Master Smith Hit points 10, should be 12 like Black Priests?
  • U 748 Siege Engineer Hit points 10, should be 12 like Black Priests? Almost all Ulm commanders have more than 10 hit points.

BATTLEFIELD
  • CBT Battlefield Enchantment icon bugginess: Casting Rain will cause a blank icon looking like a fort to appear with no description. Same happens when Ark is brought into combat, but Ark effect description says ?no description available?, ?fatigue cost 0? and ?cannot be cast underwater?

SPELLS
  • SPELL Twiceborn: Grants immortality to demons with death magic. A demon with twiceborn in effect will respawn in capital like an immortal if it dies in friendly dominion. Changed so it does not affect undead, demons or inanimates.
  • SPELL Astral Shield: Has much higher base score or multiplier for casting priority than it should. Bug thread post
  • SPELL Growing Fury does not work. Icon appears on the top right of screen but no units are affected Works fine for me - ko
  • SPELL Voice of Apsu & Voice of Tiamat can be cast on enemy provinces and used to bring down domes for a cost of next to nothing. This is only a problem if domes of the same type do not stack and the spell is thematically supposed to work on provinces even though they are not under the player's control. If domes of same type are made non-stackable, VoA becomes a problem.
  • SPELL Sermon of Courage Description outdated, legacy from Dom2.


BEHAVIOR
  • BHV Corrupt/Seduce: It is possible to assign these commands to units who do not possess them. Recruit bunch of scouts, add Succubus/Manyusha Rakshasi/Oreiad/other seducer, group them, move to enemy province. Select whole stack by clicking on the seducer, hit space, select ?Seduce? from list and all units will perform seduce action. Supposed to be fixed a while ago. Is it still there? This bug has been reconfirmed with patch 3.14.Fixed a long time ago I believe, but now it's checked on the server side as well. Double fixed!
  • BHV Corrupt/Seduce Retreat: Non-amphibian commanders and victims may retreat to a sea province after a successful seduction attempt, which results in both of them drowning.
  • BHV Affliction Disease affects inanimate/lifeless units such as mechanical men, though logically it should not. Lifelessness should give immunity to disease like undeath does. They are not affected by it even though they can get diseased.
  • BHV Automatic Site Search Targeting Automatic monthly casting of site searching spells skips all provinces that have two or more visible sites. It also skips provinces which have been searched with a lower level of skill. Capitals with only one site are targeted. Is this bug or WAD? WAD
  • BHV Eyeloss Units with lots of eyes will only get affliction "Lost a couple of eyes" even if they get repeated afflictions. They never go blind from eyeloss. They can do, but not as likely as 2 eyed beings.
  • BHV Recruitment Queue 2: Conquering an enemy castle with an active (but suspended due to siege) recruitment queue does not clear it. The recruitment queue remains behind and allows the conqueror to either recruit the enemy nationals (such as mages and other units) in the queue or cancel them and get the money.
  • BHV Golems & Turn 50 Rout Golems do not run away from the battlefield after a Turn 50 rout ends the battle. They die immediately instead. Bug or WAD? Confirmed WAD
  • BHV Call God Call God does not work sometimes. Discussion thread here. Could be manual numbers are wrong and 50 points of Holy needed for successful recall. Confirmed as issue of erroneous manual information, not a bug

MODDING
  • MOD (monster) #clear causes Mac version to hang
  • MOD (monster) #clearstat causes Mac version to hang
  • MOD (monster) #clearmagic causes Mac version to hang Is this verified? It is now, these are old problems that were fixed some patches ago but never reported as fixed.

GUI
  • GUI MSG Seduction All successful 'seduction' messages say the enemy commander was transported to your home with the help of the succubus, regardless of the actual unit performing the seduction.

Last edited by Johan K; February 13th, 2009 at 12:09 PM..