http://home.spaceempires.net/ftopict-5074.html
"How does FQM break ruins?"
"I had re-numbered the unique areas to 1-6 instead of the 1-4, 6-7 used in stock (which needs to be fixed). Simply edit the entries for unique ruins to be 1-6 and you'll have no issues."
Can you give a more detailed explaination?