Re: End game diversity mod
Agree with Conway.
Judging from the reduction of paths on the EDM stuff, I think the intention isn't actually to provide an alternative to tartar endgame but rather just to give more options for mid - midlate games, and choices for non-D gem summonable SCs. Content wise, more options and outlet for other gem type is a great thing, even if they can't compete with tarts.
Tartars are a one size fit all answer, they have huge toughness to SC, but most importantly their godly pathing, they can SC, ritual, forge, battlecast with equal aplomb and versatility. Whereas EDM summons are usually focused on SCing, their light focused magic path is designed to give them just enough to self buff and SC, and even the higher end EDM SCs can't beat the many viable combat pathed (much deeper pathing) tartarians, or either lack their mobility.
Looking at it from the angle that EDM's isn't about giving competitive alternative to Tarts but possible options for other gem types, it's a great mod.
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