Thread: Scenario Remove Artifacts?
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Old February 6th, 2009, 01:07 PM
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JimMorrison JimMorrison is offline
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Default Re: Remove Artifacts?

Quote:
Originally Posted by Redeyes View Post
Quote:
Originally Posted by JimMorrison View Post
Thanks for your help!
No problem, was in a bit of a hurry when I wrote the earlier but I just scavenged the code from an earlier mod by KO removing all level 6 spells and up.

Quote:
Originally Posted by Aezeal
I don't see why everything at cont 8 would automatically be an artifact. Guess someone should try to find out though.
I can confirm that moving constr8 items to level 2 makes them freely craft able, so at least it works the other way around.

Woah woah woah WOAH!

Wait a second, back the truck up here.

Are we implying that "Construction Level 8" has a hardcoded Artifact item restriction? So if, for example, all the Artifacts were moved to Cons9, would they then also be freely craftable??

I could see the value in doing so, while just removing a few of the most insane pieces, like Kurgi's Gift, The Aegis, The Ark, etc, while still allowing global access to the rest of the selection. Then there is still the late game excitement and brutality of Artifact warfare, but no one can corner the market.
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