Re: Water magic
While you're waiting for those goodies, you might want to try out:
Slime - slows armies down
Numbness - I'm pretty sure this is a (5AN+cold scale) no-MR stun attack, CR defends
Curse of the Desert - Nice area 2d8 stun attack, CR does not defend, MR defends. If initial MR check fails, continues to do 2d8 stun damage until more difficult MR check made.
Wolven Winter - You can also cast this on someone's capital to reduce their income immediately by 15% (best on heat-loving nations, not good on cold-loving ones) and permanently (via the 5% pop kill). The pop kill does not sound like much, but 6 casts and you've cut his best province income by a third.
In the mid-game, you can also make bottles of living water, it's really gem-efficient.
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