Thread: Some issues?
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Old May 24th, 2006, 05:28 PM

snake snake is offline
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Default Re: Some issues?

Narwan Said:
Just to make it clear, routed units are not the equivalent of 'troops running for the hill', at least not if that means what I think it does. Casualties in this game are not just kills but also include WIA, MIA, those surrendering individually (so without the whole unit giving up), and those fleeing on their own probably without weapons anymore, being shellshocked, dazed, etc.
In other words, when units are retreating or routing, they are still exactly that, a UNIT, not a collection of individuals. They are still more or less functioning as a group of soldiers. The ones running off on their own, are part of the 'casualties' inflicted earlier.

I agree with you for the most part except routed troops (supressed enough to be listed as 'routing') can't move or fire without successful rally by their leader. So yes, they are still cohesive enough to be called a unit and any 'casualties' have already left but, are they not on the verge of collapse only salvageble by the possible force of leadership of the officer/NCO's? And if so, wouldn't the appearance of tanks chasing/firing at them from VERY close range make that rally a great challenge compared to taking cover from long range rifle fire?

What I'm hinting at is that given a 'routing' units state of existence, why does rifle fire from 200-400 meters cause more men to run away/surrender (become casualties) than tanks bearing down on them (scary enough if you aren't already retreating/routing)at 0-50 meters?

Let's remember these are not troops just supressed a little or retreating but routing. A retreat implies some rearguard retrograde movement to better cover/terrain as oppossed to rout which implies the unit is getting the hell out of Dodge City even if they are running close enough together to be called a unit. If left alone after army morale goes the units usually keep on routing right off the map!

It's just a game engine and you play with what can be accomplished - my hat is off to all the programmers and contributors.
I'm just trying to understand why there seems to be an inabilty for armor to 'persuade' routing infantry to give up either by surrender or fire (casualties) when the army is running and I'm all over these guys with my tanks. They give up just fine (casualties) from long range rifle fire, why not close range tank fire?
Where is the armor "shock value" factored in? I'm not seeing it. Perhaps I am but it does not have the effect that I thought blitzkrieg doctrine suggests.

Love the game BTW......
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