Re: Reverse Nap
I think it would be more reasonable to have it that, for those 3 turns, the party who gave notice cannot initiate hostilities.
If the other party chooses to take hostile action earlier, then it's a state of war, and both can do whatever they please.
I like it, it takes some of the power away from the NAP canceler, who is usually timing it specifically to his optimal advantage.
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