Thread: Reverse Nap
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Old August 8th, 2008, 08:05 PM
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JimMorrison JimMorrison is offline
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Default Re: Reverse Nap

I think it would be more reasonable to have it that, for those 3 turns, the party who gave notice cannot initiate hostilities.

If the other party chooses to take hostile action earlier, then it's a state of war, and both can do whatever they please.

I like it, it takes some of the power away from the NAP canceler, who is usually timing it specifically to his optimal advantage.
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