Thread: Babylon 5 Mod
View Single Post
  #105  
Old December 21st, 2001, 06:11 PM
ZeroAdunn's Avatar

ZeroAdunn ZeroAdunn is offline
Captain
 
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
ZeroAdunn is on a distinguished road
Default Re: Babylon 5 Mod

I like what you are doing with the armor. Though on heavily armored ships it may be almost impossible to do damage. How large is a piece of armor going to be and how many hitpoints is it going to have?

What you mean you are scaling up components?

Yes repair crews and security teems seem like a good idea to me. You could just make them different crew quarters components,
1: Security (adds crew devence bonus)
2: Repair (repairs ship, possibly larger component to preven mussuse)
3: ???
Reply With Quote