Thread: Fear mechanics
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Old July 17th, 2008, 08:07 AM
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Kristoffer O Kristoffer O is offline
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Default Re: Fear mechanics

> In my tests, it was shown that not only does the Fear effect not just produce its own isolated rolls, but it rapidly deteriorates the Morale of adjacent units. This effect is cumulative over at least 3 rounds of exposure, and is measurably far greater than the Morale deterioration seen without Fear active. For this reason, many people consider Fear + Awe to be invaluable, and my testing confirms that it is incredibly powerful - perhaps too powerful. -- Just a recap, the manual does not state that the Fear does anything other than force a check, but it does reduce Morale as well.

As I said, an omission.

> My own tests had implied the same, that there is something awry with the Fear radius. It DOES describe it as "additional" squares, which says to me that it works the same as AOE spells do, but does that mean that Fear+0 radiates to only the 8 squares surrounding the monster, and that each point after that only adds 1 square? If so, then at Fear+12 you would finally get a full radius of 2 around your monster, however even with a Fear +20 PoD, I was hard pressed to find units that were not adjacent, that had measurably lowered Morale scores.

It is 12 random squares close to the fear inspiring one, not necessarily the squares surrounding him.

It might distribute lik this (X=targeted square, M=monster)

Code:
OXOOO
XXXXO
XXMXX
OOXOO
OOXOO
I think it targets a square, and if that one is already targeted it tries to target a random neigbopring square of the first attempted square
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Last edited by lch; November 11th, 2008 at 05:27 PM..
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