Quote:
Originally Posted by Crust
What are good ways to use it on land? Quickness spells seem good in principle but hard to make use of.
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Well, the staples of midgame combat are Falling Frost and Frozen Heart which the first killing large numbers of foes and the latter killing SCs, thugs, and high hp units. Spells like Grip of Winter are perfect for attacking whole armies, and depending on your nation and foes Wolven Winter can be crippling.
Quickness is one of those things that is nice to get, but hard to use. It is far better to use the various direct attack Water spells.
Basically, Water is a midgame magic. Unlike Fire that peaks in early and mid or Astral that is mid to late, Water gets all its most generally useful and nice things right in the middle of the research paths.