Re: a new direction to guides
Excellent idea. When I was first starting I wondered exactly about all these things. Eventually I figured them out by bits and pieces picked up here and there in other guides, as well as experience.
One way to go might be a "late game guide". By the late game many nations start playing much the same: most of the guide will say "do X Y and Z to make sure you have magic diversity for the endgame", most have Tarts or other similar SCs, most have researched up all the important research paths, if the game includes gemgens most will be cranking those out, etc. So a late game guide covering typical strategies from a nation-independent point of view would be great.
But there are gaps that are not just late-game. Every once in a while someone posts a thread entitled "noob questions", I wonder if one could get higher information density by distilling a bunch of such information into a guide rather than a FAQ format.
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