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Old March 19th, 2018, 06:44 AM
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RightDeve RightDeve is offline
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Default Re: Reusing a force?

There's something more:

The "D" shortcut key while deploying troops on the Game Editor (Scenario Editor) is a very powerful tool to edit the various statistics of each of the unit on the map. You can manipulate the ammunition counts, the weapons they're carrying, their speed, even the armor thickness, stabilizer, vision, EW ratings, damage/casualties, etc etc.

This, together with the trick I previously mentioned, AND, the Campaign string mechanism, allows the player to simulate extended combat engagement, and even the supply status for the next battle (low ammo, low fuel), replacement and damage of guns, equipment (the tanks' optics previously damaged are now restored), men (Pfc Joe just returned from his wedding back home). Coupled with the settings on the Preferences Screen, you can also simulate weather, climate, even fatigue (spotting low, inf toughness low, morale low), etc etc.

This is a mighty flexible game, provided one has the patience to invent & implement the abstract "operational-strategic rules" (e.g manual dice roll to decide Weather, and if it's Frost, more equipments and men damaged, OR, if this rear victory hex is taken, for the next battle the force is automatically isolated thus morale will be low and no supply -- lower ammo and lower speed, etc).

Last edited by RightDeve; March 19th, 2018 at 07:05 AM..
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