Re: Balance Mod
It's an interesting idea, but would require at least a bit of hard-code change, such as allowing the use of formulas in the maintenance settings.
I could probably do something off the record with the event script to do this now, but it would be difficult to communicate to the player. I would definitely consider doing something like this is my next mod, where each turn I would create an event under "corruption" etc. that advised how many resources were lost due to various factors.
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In terms of expansion, the maintenance increase will reduce ship and unit counts, not just due to their higher support costs, but also due to the increased facility maintenance fees. This means you won't be able to support quite the amount of colony ships or total construction queues you were prior to the change - thus reducing expansion to some degree.
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