Quote:
Originally Posted by kulik242
Quote:
Originally Posted by Aquila
Also the short turn limit doesn´t allow for wasting may rounds with shelling and furthermore prompts to charge into bad situations.
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Increase the number of turns in ScenHack. Some "puzzle" scenarios are balanced to a point where there is no place for mistake or delay. I hate when the scenario is about to end and I'm still in the mids of a battle cause I used different approach than the author had envisioned.
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Yeah, I really dislike that so many of the campaigns rely on the time limit to more or less force the player to advance at an imprudent speed along a certain path into defensive positions or ambushes.