Re: Nation mod: Pythium Wild Magic (LA)
I take it, it still has plenty of balancing issues? looks like it's gonna be good once you get the artwork done, and um, make the mages a tad weaker, I found them very strong mages, and the most common sepll being used was gifts from heaven very devastating, if you have say five, with only 2 earth 1 astral and 1 air, first: Aim, Summon Earth power, Girts from heaven, etc, I think even once they're price properly they need to be weakened at least a bit
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