Re: Slashdot: The "Game Industry" model is collapsing
One thing I've noticed is a cart-before-the-horse mentality with a lot of developers and artists that work in video games. You see the same thing with people trying to break into the music and writing industries. They want a huge block payout up front on an unproven product or they want the publishing house to pay them to complete a project that has some concept art and white board flow charts.
The demand for high end graphics, in many cases, is a moot point created by a sense of "I need to compete with " on their level.
But all one must do is browse the Xbox Live Arcade and you can find a dozen old and new games with little to no graphical updates and they are still hugely popular.
In fact, one could say that the Playstation 3 is a monument on this topic. They chose bleeding edge graphic capabilities over just about everything else and got a spectacular fail.
The fact is that game developers should not think about being on the bleeding edge of graphics and focus more on innovative game play then create a consistent style within the game.
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