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Old October 14th, 2006, 06:33 PM
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AngleWyrm AngleWyrm is offline
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Default Re: Balance Mod Available for SE:V

Quote:
You can't really alter the logic in the game engine in SE5.
I've been working on doing just exactly that. The AI scripting language is quite rich, and so I've been working on adding a layer of multi-turn strategic planning to a race. Eventually it could become a Commanders and Heros mod, but it's got quite a ways to go yet.

Anyone know the variable scoping rules as they relate to turn processing?

CK, during the early part of a game I set everything to hard (no tech points, bad homeworlds, no bonus race points, many hard enemies, etc). I met the Phong, who were happy to see me and agreed to a treaty that involved showing me their ship designs. They all seem great (I like that supplies & ordinance now count as cargo).

Except one ship came out odd: They designed a SpaceYard Ship, without having the hull space for it. It was fitted into an early Frigate, but with your mod it is possible to put it into a later model Freighter. So their design algo might need a cross-check and a hull switch.
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