Quote:
Originally Posted by Suhiir
Well a big thing with the US is that there are so damn many communications nets, and these days they're almost all encrypted and/or burst transmission, additionally the call signs and radio frequencies tend to change on a daily basis.
How the hell do you know which one to evesdrop on or jam?
If you try to scramble the thousands of frequencies the US is using at any given moment using some sort of blanket jamming you will almost invariably wind up jamming your own communications! The same applies to using some sort of EMP burst, you'd fry your own equipment as well.
Major communications links tend to use microwave or laser thus are pretty much impossible to jam or intercept.
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It is not traditional EW jamming as such. The trick is a hack into the network, not jam it.
In 2009 the US established a cyber command, we already have EW schools in the services, so why a cyber command.
Cyberspace is about information as warfare and applications and pieces of hardware as weapons.
Iran just didn't jam that drone signal, they took control and landed it.
Israel and the US didn't jam Iranian centrifuges, they infected the network, that's cyber warfare. It was called Stuxnet.
The attacker does not have to know frequencies once he has infected the network.
But, in our game is what I am concerned about. How to simulate cyber warfare consequences on the map, or how to reduce the "God" view. Simple.
jp10 brought forward an interesting suggestions. I don't how to design a scenario limited the player to use waypoints. But, it was most thoughtful idea.
And, that's a major function of this forum, to share and ask what if, how could, what if. In a civil way.
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