Re: MP Game. CB Mod. Random Nations.
Sloth, death, and Turmoil are out if you plan to use anything other than satyrs with CB mod. Its not so big a deal in Vanilla, but it seems silly to spend all those points for Order, only to come out with a net gain of 3% per lvl. Both Production/Sloth and Growth/Death have a 4% impact on income while Order/Turmoil has a 7%.
Heat/Cold has almost as big of an impact as Order/Turmoil does. It would have to be luck (and I really like Luck) or Magic, which isn't appealing because of their low reasearch potential.
With regular richness its even more important to have no negatives towards your income.
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