View Single Post
  #1  
Old February 22nd, 2005, 05:05 PM
Thilock_Dominus's Avatar

Thilock_Dominus Thilock_Dominus is offline
Second Lieutenant
 
Join Date: Jan 2004
Location: Denmark
Posts: 471
Thanks: 23
Thanked 28 Times in 16 Posts
Thilock_Dominus is on a distinguished road
Default Modding and thoughts!

This may perhaps be a bug.

I was trying to make a dragon with 125 hit points with shape shifting ability. Though at the current state it isnt possible. When I want the dragon to shapechange into eg. human form with 10 hit points a box appear and says 'It's fatal at current state to shapeshift'. [u]BUT[/b] if I change the dragons hit points to 10 hit points there's no problem at all.


Another thing is, is it possible to give a unit the same ability as the dragons in Dom2 when it comes to magic? Like the 2 magic points withdrawn from it after making it? So when you shapechange the 2 magic points that was withdrawn is added to its shapeshifting alter form?


Third thing, it will be great if it was possible to combine the two commands #selectmonster and #newmonster so you could actually take the stats from the selected monster and create your own plus you can add your own adjustment into it.
Like:

#newmonster 2543
#selectmonster 564
#ap 14 <== Making the adjustment which will be replaced with the current #ap stat
#fireres 50 <== The selected monster didn't have fire resistance so I'll add it to my new monster
#end

Now you actually have a complete unit. It uses the stats and abilities from the selected monster 564, modified ap plus fire res. and gets unit ID 2543. A whole new monster

With this combined commands alot of people can use monster/units with special abilities which can't be accessed via modding command and perhaps solve some of the problem with making eg. Dragons like them in dom2


with best regards
Thilock
__________________
| Ubuntu Linux 12.04 64-bit |

Nosophoros: The Vampire Lords - v1.02
Conquest of Elysium 3 GUI mods
Reply With Quote