Thread: Kailasa guide
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Old February 24th, 2009, 10:02 PM
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Default Re: Kailasa guide

Quote:
Originally Posted by Alpine Joe View Post
I'd love to hear some feedback from more experienced players/reasons why this strategy is bad.
It's not bad at all AJ, thanks for posting it.

But not expanding until Turn 6 is concerning. Sure this works just fine against the AI, but in multiplayer, you'll find that everyone is expanding as rapidly and as viciously as possible in all directions.

Of course this depends on map size, but on a (rather standard) 15 province/player map, capitals are only separated by ~2 empty provinces, so by turn 6 you can expect someone to take a capital-adjacent-province. A BIG misstep.

But I can see it working well on a larger map. Though I'd personally prophet-ize my monkey scout and have him Sermon of Courage spam my starting army that's tackling the weakest looking indies. I'd also immediately send out every Astral Yaksha scripted with (Barkskin)(Personal Luck)(hold)(hold)(hold)(Attack Rearmost), which should do equally well against archerless indies.
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