Re: Ideas on creating Emperor of the Fading Suns 2
I'm a huge fan of the Fading Suns rpg, but I didn't like the way it was translated into an civ like strategy game.
For once, in order to win you had to heavily industrialize your planets - which was not very much in the spirit of a rather medival space faring society, where most people were peasants and weapons were handcrafted by weaponsmiths rather than produced in factories.
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