Thread: EA Ermor Guide
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Old April 18th, 2009, 07:27 AM

Calahan Calahan is offline
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Default Re: EA Ermor Guide

Quote:
Originally Posted by Executor View Post
No need to push research from the start with Ermor, their mages aren't capital only, so you're not missing anything.
They also have strong death(skull mentors) and can forge lanters later, however no starting death income so manual site searching is what I'd do from the start.
Lord of the Gates IS very interesting with all those free shades spawn.

Here's something that worked like a charm when I played EA C'tis, even weaker troops and couldn't use chariots due to bad scales(sloth 3 turmoil 3). I recruted holy 3 priests for the first 10 or so turns and just started smiting everything! A group of 3-4 smithers is ridiculously strong.
In this strategy you go against knights and other strong but few in numbers enemies.
It was an all era game, and I expanded the fastest of the 20 or so nations.
Yep, I think you are bang on with the early smiting brigade being a very valid option. One idea I'm thinking then is make nothing but H3 priests for first 5-6 turns, and take an awake dom 9-10 pathless Wyrm. That should guarantee at least 2 provinces per turn for first few turns, then 3-4 provinces per turn thereafter. Also, if you lose the Wyrm you have plenty of H3 preists on hand to bring him back. Only downside is that this does nothing for EA Ermor's lack of high level Earth + Astral.

You are also right that EA Ermor doesn't need early research as it can tank it in mid game. I just had this dream of getting Tarts in play by turn 20

Should probably take this conversation private as well due to... me + EA Ermor + in 'Cripple Fight'. But useful to keep it all here for any other interested parties who will no doubt have the same problems in the future
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