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Originally Posted by VedalkenBear
The whole disease thing, while thematic, is really bizarre. It seems to serve no purpose. I would suggest either removing it, or giving the nation a national spell to cause large scale decay, which should trigger diseased units to gain a large number of random afflictions.
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It should be diseasing the enemy. Goombas are size 1 units, so they have the best chance of having their second/first disease cloud end up in the enemy square.
Maybe just giving all of their weapons a decay effect would be more effective.
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If you intended Astral to be the weakest path, why is there a commander who is guaranteed to get 3S, at a cost lower than other MA nations? Consider that the _best_ Astral nations in the MA (among them Arco, Pythium, and Bandar Log) have their best path being Astral, and their default is... 3S.
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That's a great point. I did want to differentiate the nation from C'Tis, who has access to pretty good astral through summons, and weak astral through recruits. I could drop the base astral to one for the childern, and add in a random or two.
Jazzepi