Quote:
Originally Posted by Q
What is the reason you choose turn based combat instead of real time?
Turn based combat IMO has the big problem of who shots first.
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Heh, that's actually one of the problems we're trying to overcome.
Turns are set to be processed simultaneously by the game host. When a player takes their turn, they are not actually moving ships, but giving orders to ships, which are then processed when the turn is generated. The combat system is not functional yet, and it's still subject to change.