Thread: Utility The Mod List
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Old August 28th, 2008, 02:19 AM
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Default Re: The Mod List

----AI TWEAKS, BUGFIXES AND OTHER MISCELLANEOUS MODS----



Name: Sound Pack
Type: Sounds
Author: Ballbarian
Desc: Replaces some of the more annoying sounds in the game, saving you the trouble of bleeding ears. Place in your dominions3\rawsound directory. Backup your original sound files as these will replace them!



Name: Better Independents 1.x
Name: Better Independents 2.x
Type: AI / Gameplay tweak
Author: Edi
Desc: A mod designed to eliminate the AI tendency to build hordes of independent chaff troops.


Name: Blank
Type: Gameplay tweak
Author: Edi
Desc: A proof-of-concept mod and instructions on how to use it to modify existing games on the fly if an unexpected problem is encountered (e.g. the infamous v3.10 sacred hydra bug).



Name: Spell Mods: Self spell, Madness & LOS 1 gem
Type: Spell tweaks
Author: vfb
Desc: Adds versions of some self buffs which never miss and makes Touch of Madness and Legions of Steel cost 1 gem each, avoiding unscripted castings of said spells.



Name: Powergamer's Mod
Type: Crazy games
Author: DrPraetorious
Desc: Combines the base game nations into a number of supernations with large numbers of units and spells.



Name: Black Tome of Alisophocus + Blessing Hotfix
Type: Spells + Bugfix
Author: DrPraetorious
Desc: Adds a number of new national spells to base game nations. Also fixes blessing to work on undead sacreds for non #undead tagged nations.



Name: Single Age mod
Type: Crazy games
Author: Gandalf Parker
Desc: This places all of the early, mid, and late era nations into the early era. With this mod enabled you can play early Ulm against late Ulm. Or you can put all 77 nations into one game. Great for playing on a giant 1500 province map.
note:It also includes the empty slots which are named "filler" and their slot number.
note2:Will not work for starting a game on servers.



Name: Greater Gods
Type: Pretenders
Author: Zlefin
Decs: The purpose of this mod is to make gods feel more truly GODlike. It is not intended to improve balance, though weaker gods have been given more buffs than stronger ones.



Name: Mytheology (original)
Name: Mytheology v3.0
Type: Pretenders and spells
Author: Psientist
Desc: Adds a wide selection of new pretenders, spells and summonable units to the game.



Name: Nova Deus II
Type: Pretenders
Author: Zepath
Desc: New artwork and some new descriptions for 20 generic pretenders and 16 new pretenders for select nations. Also contains the Pythian Iconoclast mod adding a new priest commander to Pythium.



Name: Streamers and Standards (missing newest nations)
Type: Flag graphics
Author: Zepath
Desc: Replaces all the vanilla national flags with better looking and more detailed versions.

Name: Streamers and Standards, llamabeast version (all nations)
Type: Flag graphics
Author: Zepath, modifications and some content by llamabeast
Desc: Replaces all the vanilla national flags with better looking and more detailed versions.




Name: The High Guild
Type: Unit addon
Author: Twan
Desc: This mod adds two recruitable human mages for each nation of the middle era, one with (A,E,F,W) magic, one with (D,S,N,B). They have 2 x 100% random + 1 random 50% and 1 random 10% but cost far more than national mages of the same power (275gp) and are #noleader. The high guild mages have special capacities if the nation need some (amphibian for sea nations, swamp survival for C'tis) but are a little more expensive or restricted for those nations (the high guild mages of sea nations have water 1 instead of one of their picks).



Name: Worthy Heroes
Type: National Heroes
Author: Turin / quantum_mechani
Desc: The mod improves most heros and enables a couple of additional heros which are in the game but seem to be disabled(bug?). It also adds new multiheroes for a lot of nations. Most of them are fairly generic high mage type heroes, but all of them should be useful and thematic. Almost all nations have a Multihero with the mod and every nation has at least 2.



Name: Epic Hero Mod MA
Author: Xietor, community.
Type: Starting heroes
Desc: Adds a new hero to each nation in the middle era, replacing their starting scout.



Name: New GUI
Type: GUI Change
Author: Flecha_das_Sombras
Desc: Changes the vanilla GUI for a more stylish and somewhat darker look.



Name: Pretender: Ultimate Tyrant
Type: Pretenders
Author: Ragnarok-X
Desc: Adds the general pretender 'Ultimate Tyrant', a super powerful Beholder, to Dom3.



Name: Conceptual Balance Mod 1.1
Name: Conceptual Balance Mod 1.3
Type: Balance modification
Author: quantum_mechani
Desc: Makes a huge number of changes to vanilla Dom3 in order to create a better balance and provoke the use of more varied strategies.



Name: Charge! Mod for Magical Spears
Type: Items mod
Author: Endoperez
Decs: Adds the charge bonus to all forged spear and lance items.



Name: QuickFix 3.10 V2 This mod is obsolete with current patches, as the bugs it addresses have been fixed. ~Edi
Type: Bugfix
Auhor: Endoperez
Desc: This is an unofficial mod that fixes some of the known problems of the 3.10 version - including the one which makes Serpent Cult hydras lose their sacred status. Other than that it's only minor fixes, typos and such.



Name: Brothers of the Cave
Type: New national heroes
Author: Endoperez
Desc: This mod creates two new heroes for Agartha. Obsidian Medium is available for both MA and LA Agartha, and gives them easier access to Death and Water. Agent of the Oracles is a MA Agarthan hero with weak magic, but a very useful Death/Fire combination. A version of the Agarthan hero has actually been added to the game officially, so that section of the mod may be obsolete. ~Edi



Name: Price of Power
Type: Balance altering
Author: PvK
Desc: This mod increases the costs and requirements for forging magic items which increase magical power, and the most powerful power-increasing spells. The purpose is to increase the difference between nations and pretender designs, by making it harder to acquire high levels in all paths of magic. It also increases the difficulty of reaching the more powerful magic abilities, and of reaching them with many mages, thus prolonging the
usefulness of lesser magic and of non-magic units, to some degree.



Name: Deadly Seas
Type: Gameplay alteration
Author: PvK
Desc: This mod effectively removes most of the undersea conquest from the game. Some elements remain - mostly provinces which have amphibious populations. This means that nations with some amphibious units (such as Agartha, or Late Ages Mictlan) can still make (limited) use of them. However the fully undersea nations are removed, and aquatic
independents now have extremely powerful water elementals (including random underwater independent attacks), which means that most seas are effectively off-limits.



Name: Debug Mod
Type: Debugging and testing
Author: ryo_akashi
Desc: This mod is intended for debugging the behaviour of Dominions3. It removes level restrictions for all spells and magic items. In addition, the mod introduces six new spells to help debug. The new spells are Super Wish, Super GoR, Divine Wish, Divine GoR, Contact Debug Sensei and Eyes of Debug. Ideally, you would want to start with an Astral pretender, a nation with recruitable Astral mage or a nation with recruitable priest/mage. You would wish for "gold", "gems" and/or "magic power" to setup the conditions for debug. The level restrictions for magic spells and items have been removed.



Name: MR4 Mod
Author: Kristoffer O
Type: Balance/gameplay
Desc: Removes all magic items and spells from level 4 upward.



Name: MR6 Mod
Author: Kristoffer O
Type: Balance/gameplay
Desc: Removes all magic items and spells from level 6 upward.

Name: Disband mod: Final Sacrifice
Author: llamabeast
Type: Gameplay
Desc: Adds a spell which kills large numbers of your own troops in a province - useful for killing off unwanted militia or other now-useless troops.

Last edited by llamabeast; September 6th, 2008 at 02:32 PM.. Reason: Added Final Sacrifice mod
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