Re: Simulating Robotic Vehicles
As shahadi said start with an engineer vehicle (Class #37).
Suppression / morale isn't the problem you think - consider this the vehicle becoming stuck temporarily or losing contact with the controller (both common occurrences as I understand it!). You can also set the formation it is in to have an increased morale rating.
Note that in the game even unmanned vehicles will have a crew of 1.
In AI hands it will act like any other engineer vehicle (without way points, etc).
A further thought - for a quick and effective (albeit one time) IED clearance have the thing be armed with an explosive!
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