Re: Balance Mod Available for SE:V
Some more troubles - this time with the sat layer minister:
Running fresh 1.19g with SmSys 1.07.
Found my 2 FF SatLayers sitting over the last worlds where they picked up sats (small amount of cargo space still empty, but another sat won't fit), with orders to move to exactly that planet - forever. If I delete that order, it comes back on the next turn.
As those designs where copied and modified from -IIRC- explorers, I thought the "wrong internal type"-issue struck again.
So I constructed and build a FF satlayer from scratch, and it started out picking up sats just fine, moved into the next system to pick up more - and suddenly decided to head back for the Yard/Depot where it started out (similar like the others did), presumably to stay there forever (though cargo space is 33% empty, and there where some more sats on a nearby planet to pick up, and supplies are at max.)
Only ministers active are sat layer and renaming.
Sat Layers seem to work fine for the AI, though?!
Any idea?
|