Thread: A favor...
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Old October 26th, 2009, 06:29 PM
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Default Re: A favor...

I like that SE IV was modifiable.

Game play I enjoyed the detail and many control options that allowed for an in depth style of game play that both inspired and excited me.

I liked that we could design our own ships, bases, fighters, satellites, mines, weapons platforms, and troops by choosing our own components.

I like that there were planet ans system restrictions available for facilities.

I would have enjoyed the option to lay out my planet surfaces and put my facilities where I wanted too though.

I would have enjoyed the ability to set a facility, component, ship or anything in the game to one per empire.

I like the simple way the GUI worked. The lay out, albeit dated, had been laid out in such a way that it was easy to maneuver and understand.

I did not like the all blue GUI color though. Depressing.

I like how the system map was the primary focus with a galaxy map being the minor focus.

I would have enjoyed the option to have more than one galaxy open to exploration.

I liked how the ships worked. It would have been better if they were true 3d top down views that were scalable though. This way we could get a real feel for the size of a ships, bases, fighters.

I like the top down combat but felt that again, 3d models, scaled to size would have been better.

I like the mineral, organics, and radioactive production system for the game but wanted more options for economy, population growth, and planetary ecology.

I wanted to see populations react to planet conditions, effecting revenue and production.

I did not like the political system of SE IV. SE V's is much more involved.

I like the tech tree concept of SE IV. The sky was the limit.

I did not really like the INTEL system.

The game needed special resources, wonders, and 3d planets that rotated.

I liked the scale of the GUI system view. I like how when I clicked on a planet I got good useful information about that planet and what was on it, around, and being built on it.

There were a lot of really great ideas implemented in SE V that might have a better bearing on this topic than not.

Task Forces,
Political system
3d planets and ship combat -
ground combat
obsolete hulls
etc
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