Thread: Normandy 1944
View Single Post
  #8  
Old February 5th, 2017, 02:36 PM

IronDuke99 IronDuke99 is offline
Second Lieutenant
 
Join Date: Jan 2015
Posts: 429
Thanks: 705
Thanked 99 Times in 79 Posts
IronDuke99 is on a distinguished road
Default Re: Normandy 1944 (Naval Gunfire Support)

Quote:
Originally Posted by DRG View Post
something to investigate next year NOT a month before a patch release. It's important to remember these naval bombardments went on longer than normally players give them in the game. One or two turns...6 minutes of gunfire means nothing. Hit the area for 10 turns then let me know what the result is
The example of my test was a bombardment, and nothing but a bombardment, for the whole game length, ie, 39 turns, with artillery set at 175%. At the end the area all around the tanks was nothing but shell holes, yet it merely destroyed one and immobilised another.

Was not suggesting it needs to be changed right now, given all the other stuff relating to the next patch going on. I'm sure you have more than enough to do.
Reply With Quote