Thread: AAR A runamia AAR
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Old September 17th, 2010, 06:31 AM
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Default Re: A runamia AAR

Battalion Summary After 10 battles.


We have reached February of 1942. The campaign numbers are:

- 7 Decisive Victories
- 3 Marginal Victories

The battalion structure is like

- 1 x HQ

- 1 x Artillery Company
- 1 x Off-board gun battery ( 3 x 150mm tubes )
- 1 x field gun battery ( 4 x 75mm tubes plus 1 x AAG squad )
- 1 x 82mm mortar platoon ( 3 x 82mm tubes)
- 1 x Artillery observer
- 1 x Light tank weakened company - 6 x R2 light tanks (aka Pz.Kpfw. 35(t))

- 2 x AT-gun platoons
- 4 x 47mm At-gun
- 4 x TKS tractor
- 1 x Recon Company
- 2 x Motorbikes
- 3 x recon platoons
- 1 x sniper
- 2 x scouts
- 3 x infantry companies
- 1 x HQ
- 1 x Heavy infantry with 60mm mortar (only direct fire)
- 2 x AT-teams
- 1 x Assault platoon
- 3 x Rifle squads armed with Rifle, LMG, Hand Grenade and SMG
- 2 x Infantry platoons
- 3 x Rifle squads armed with Rifle, LMG, and Hand Grenade
- 1 x HMG platoon
- 2 x HMG
- 1 x Engineers platoon
- 4 x engineers squad
- 1 x AA guns platoon
- 4 x 20mm gun.
- 1 x support
- 3 x Ford light trucks
- 3 x pack of horses
- 4 x Ammo Trucks


This is the combat troop experience:

- Green squads: 48
- Veteran squads: 43
- Elite squads: 2 (both are Off-board guns.)

If we analyze only the infantry companies experience we can see:

- Company A: 9 of 11 infantry squad, 1 of 2 HMG and 0 of 2 At-teams are veteran.
- Company B: 4 of 11 infantry squad, 0 of 2 HMG and 0 of 2 At-teams are veteran.
- Company C: 10 of 11 infantry squad, 1 of 2 HMG and 0 of 2 At-teams are veteran.

The worst is that all company HQ are green with really penalize the rally changes, also we don't have any elite unit still.

Kill Numbers:

The top one is an 150mm Off-board gun with 29 kills.
The second one is another 150mm of board gun with with 28 kills.
The third one is an R2 (aka Pz.Kpfw. 35(t)) with 21 kills.

The top infantry unit is the I2 squad with 14 kills.

The best of the At-guns has 10 kills.
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