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Old January 15th, 2009, 05:01 PM

MaxWilson MaxWilson is offline
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Default Re: Zen and the art of Thugging

One more quick comment about thugging/anti-thugging and quantity: a unit will preferentially engage units in front of it, and then I think directly behind it and then to the upper-back corner. This means that a thug surrounded by chaff will always attack the same square (or 2 squares if he's quickened and clears out the first square) every turn, with 2 or 3 new chaff plugging the "hole" every turn. The implications are both bad and good: the units attacking him will gradually fatigue out, unless they die from repel (or Fire Shield) damage first, but it also means that an anti-thug mixed in with a bunch of chaff is going to get a lot of free hits in without the thug ever hitting back, unless the anti-thug is unlucky enough to wind up in the frontal square. And of course, multiple cheap anti-thugs are exceedingly unlikely to all wind up in the unlucky square. This is yet another instance where quantity tends to win out over quality.

SCs may be able to counter this by using *real* AoE weapons like the Stone Sword, Sunslayer, and the Sword of Many Colors, combined with Quickness. Sunslayer w/ Quickness is sometimes able to kill *all* the squares surrounding the SC, every turn.

-Max
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Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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