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Old June 7th, 2013, 04:13 PM

heroquestelf heroquestelf is offline
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Fallout Re: Disable Self-Destruct

Okay, so let me make sure I understand you. Forgive me for the long post. The original component file is like this:

Name := Self - Destruct Device
...
Number of Abilities := 1
Ability 1 Type := Self-Destruct
Ability 1 Descr := Vehicle can self-destruct when needed.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0

So, Step 1:

What you are telling me to do is change the "Number of Abilities" line to 2 and add something resembling the following lines:

Ability 2 Type := Boarding Defense
Ability 2 Descr := Provides 1 anti-personnel turret to use on attacking space marines (all stations on ship will be used for defense).
Ability 2 Val 1 := 1
Ability 2 Val 2 := 0

Step 2
I need to add something like the following weapon (I'm working on a Borg type empire):

Name := Assimilation Beam
Description := A High energy beam that saps the resistance of enemy ships and allows you to capture them easier.
...
Vehicle Type := Ship
...
General Group := Weapons
...
Number of Tech Req := 2
Tech Area Req 1 := Ship Capture
Tech Level Req 1 := 1
Tech Area Req 2 := Shield Damaging Weapons
Tech Level Req 2 := 1
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships
Weapon Damage At Rng := 40 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Only Security Stations
Weapon Reload Rate := 30
Weapon Display Type := Beam
Weapon Display := 10
Weapon Modifier := 0
Weapon Sound := iondispm.wav

Thus: By adding the "Boarding Defense" description to the Self Destruct component, it makes the computer think that the Self Destruct component is a Security Station... thus when I create a weapon that targets "Only Security Stations", it automatically targets Self Destruct components as well?
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