Thread: Range doubling
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Old October 24th, 2020, 10:48 PM

Kiwikkiwik Kiwikkiwik is offline
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Default Re: Range doubling

Hi Scorpio
OK so I have provided two MOD OOBs in MOD forum. As I haven't got a spare year to go through manually and change every weapons range in every OOB in Mobhack I've just changed the weapons that are used in scenarios 199 Neerpelt bridgehead, 185 Agedabia tank duel, 223 tussle at thomashof and 129 crushing the pocket. load the two Modded OOBs, play those scenarios and tell me that you enjoyed the game just as much as before. I suggest playing them in the order given. I can't garentee I got it all right because because making the mods manually is probably just as error prone as importing an excell spreadsheet is. Maybe more so.

Hi Imp those are good points, but I do make allowances for real life in my ROF assumptions. So to clarify matters, Im not saying game ROF should be the same as theoretical ROF, far from it.
What I am saying is doubling ranges without doing -anything- else, automatically
makes hex size 25m and moves turn time from 3.6 to 1.7 minutes.
And
Makes NO difference to how the game plays except ranges are longer. You will see this if you load the MOD OOBS and play the scenarios.

So Imp before we doubled ranges greyhounds ROF per turn was 6. and a conservative, theoretical ROF is then 35 shots per 3.6 min turn. This is too big a gap between reality and theory.
After the ranges are doubled the greyhounds ROF per turn is -still- 6 and conservativly, theoretically, ROF is now 17 shots per 1.7 min game turn. So game ROF is about right now relative to theoretical ROF.
So the difference between game 6 and theory 17 ROFs takes into account all the issues you raised.

Or, looking at it another way after doubling the range the weapons are still only firing at about one third to one quarter of their theoretical maximum, which I am sure you will agree is about right. Before it was one sixth to one eighth of their theoretical maiximum, too small a fraction.
Infantry battles don't drag. Load the Mods and try.

Felix you can not get any of the benefits of doubling range by changing the various game settings
Range doubling benifits are.
ROF/Movement discrepency fixed.
Firepower is no longer underestimated because units no longer effectively teleport across beaten ground.
You don't have to pile units up into one hex as much to get the same coverage or a desirable different unit weapon range overlap.
Blast zones of small explosive munitions, grenades, mortars etc are more sensible. They now effect a much more believable area of 635 sqm instead of 2500 sqm.
Eases the exaggerated suppression overflow effect of the blast circles into neighbouring hexes because the hexes are smaller and units can be more spread out.
Max visibility lowers from 5 kls to 2.5 klms a much more realistic battle range, especially for identifying friend from foe.
Range matches the Icon size better so game looks better.
Map now matches the Icon size better.
Scenarios unaffected
Heavy hand thrown munitions and pistols now have a more believable 25m range instead of 50.
This tremendous improvement in game granularity leads to all sorts of as yet unknown better definitions.

Hi Mobhack
Im sure there would be a lot of players that would like to have a greatly improved, more realistic game that plays a lot better besides me.
Its funny how you keep telling me to use mobhack but actually its crippled by having had its excell spreadsheet import function removed. If you hadnt done that then I would have changed all the ranges in all the OOBs so people could try any scenario they liked. Without it Im restricted to changing just a few weapons in a couple of MODS. Mobhack functionality is severly restricted by that omission.

Sometimes I wonder if the designers had themselves realised this easy fix to the major game flaw of the ROF/Movement inconsistency it would be lauded as a great improvement to the game, which it is, but because I thought of it, it automatically becomes a bad idea. This is about the best example of cutting of your nose off to spite your face that I have ever seen. Compromise had to be made in the origional game because of those old tiny screens. With todays much bigger screens this long overdue change could and should be implemented, God forbid, even if it was my idea.
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