Re: How to deal with Darkness?
Battlefield Dispel would do something Very Bad:
It would make Astral magic even more powerful than it is. Worse, it would give an effective counter to nearly any strategy that you could develop with battlefield enchantments. It would be a lot better if there were situational counters.
If Death mages can cast Darkness, maybe Fire or Air or Astral mages should be able to cast Light, that can affect Darkvision and/or undead units, or 'dispel' darkness. Have a light/darkness level on the battlefield, the same as temperature. Maybe tied in with Death/Growth scales?
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