Thread: Flak issue
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Old May 29th, 2019, 06:30 PM

mccarty.geoff mccarty.geoff is offline
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Default Re: Flak issue

It's cool that there is an accuracy slider which can be used to reduce hits. Problem is that a rifle squad can effectively suppress targets at 500m (waste of ammo though). The default threshold between suppression and a hit is too slim causing unrealistic extreme range mass casualties for WW2 forces who were most often poorly supplied. Isn't a major game play problem but, lower ranges and hit percentages would better model WW2 standoff and closed engagements.
Gun shields and 1cm and less armor plate is mostly for protecting morale. An 8mm machine gun burst on an American pack howitzer's gun shield will rumple and penetrate for instance. Just like how vehicles are being penetrated by ammo they're supposedly rated against in recent wars. Velocity trumps stasis every time. The gun shield or any large equipment should have some defensive bonus though.
My problem with pack guns and mortars is if they're travelling on foot than how are the teams managing to haul dozens of shells or bombs?

Last edited by mccarty.geoff; May 29th, 2019 at 06:47 PM..
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