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Old July 14th, 2012, 09:42 AM

Redeyes Redeyes is offline
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Default Re: CBM 1.92 EDM summons cost increase

Note: I don't think I want to neuter summons by artificially giving them significant weaknesses. It's the cold-blooded scenario, which doesn't change anything when you go up against any heat-domain based nation.

Rather over the line stats should be brought toward the average, such that protection is placed at a level where crossbows or infantry can be a threat when the summon isn't geared. 22 to 16, or something in that range.

Instead, if I am arguing anything, is that more summons perhaps ought to be balanced around their casting costs and not by increasing that cost to where it matches the current utility payoff.

Last edited by Redeyes; July 14th, 2012 at 09:51 AM..
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