Heh. I'm kinda curious as to what you would describe as the main theme of the mod.
The name itself is a legacy thing from back when me and geo were talking about making a modern naval type system.
If you try to go 100% carriers, you'll probably lose. I suggest 20% each to carriers, missile support, point defense, close assault and long range assault. With the missile, and assault ships subdivided into anti-ship and anti-fighter classes.
In CB3, I'm only managing about 4% carriers, but they are larger in the old version, so it is not as bad as it sounds.
PS:
A finalized version of CBv1.6 is posted.
http://www.shrapnelcommunity.com/thr...?Number=433765