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Old July 11th, 2006, 12:06 AM
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Default Re: Rise of the Remorhaz Society

Heh. I'm kinda curious as to what you would describe as the main theme of the mod.

The name itself is a legacy thing from back when me and geo were talking about making a modern naval type system.

If you try to go 100% carriers, you'll probably lose. I suggest 20% each to carriers, missile support, point defense, close assault and long range assault. With the missile, and assault ships subdivided into anti-ship and anti-fighter classes.

In CB3, I'm only managing about 4% carriers, but they are larger in the old version, so it is not as bad as it sounds.

PS:
A finalized version of CBv1.6 is posted.
http://www.shrapnelcommunity.com/thr...?Number=433765
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