Re: quicky update
once again, i must apologize for my extended absence (getting kind of old, huh?).
i hope that all of you are not too annoyed with me, when i started this project, it was meant to be a way for me to learn a new programming language in an interesting way. after a while it became a way for me to improve my algorithm techniques and even after that, a way for me develop some interesting algorithms of my own, so sometimes i just get derailed into something completely unrelated.
anyway, i have been making some progress. i've recently gone in an entirely new direction with some of the new algorithms, which turns out to be a double win, because even as the algorithms have become more simple, the desired results have also become so much easier to achieve.
i've attached a screen to show what i am now working with. it is a contrived example, but the beauty is that such a result would not be difficult to randomly generate. blue is water, red is land and green is the coast line.
i am going to combine this with the grids to make the edges more jagged. hopefully more on that soon.
@gandalf
unfortunately, seems that the old mapgen is rather more inflexible than i thought, i suppose i never imagined all of the ways people would try to use it, though i tried, but that's what public testing is for, right? in any case, my suggestion would be to try raising the water level. in truth, i haven't looked at that code in so long, i can barely remember how it works, and it was such a mess that it gave me head aches when i went back to try and fix the naming issue that you mentioned. my programming style has advanced quite a bit since i wrote that stuff and to think that i wrote that atrocious code makes me shudder.
|