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Old September 10th, 2014, 07:06 PM
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Default Re: Daunted by Long Campaign force selection

Did you read post #2 in this thread, the section headed "Stage 1"?

Did you read post #17's last paragraph, starting "Things not to have in the core" or somesuch - part beginning "any more than a battery.."



The standard military rule-of-thumb allocation of artillery is one (1) battery per battalion for general purpose fighting.

A 3-4 battalion brigade will have one regiment(bn) of 3 batteries of Field Arty, and therefore its usually divvied out one per constituent battalion of the supported brigade.

You will only get more than that in a planned assault or defence. Those are the ones you buy with your support points.

Now - perhaps you may be getting confused with say the pre-baked British core, thinking that core had "2 batteries" when it does not. British field batteries were 2 platoons (troops) of 4 guns, for 8 guns total, whereas some continental armies only had 4 guns per battery. Some had 6 - which in the game will be 2 platoons of 3. Again, not 2 batteries, but one (1) battery made up of 2 elements.

The Brits actually used a 12 gun battery, 2 off in a regiment (Bn) in the 39-40 period, but went back to 3x8 gun batteries per regiment of 24 field guns. 12s were too cumbersome. But if your UK core starts in 39, feel free to buy 3 Troops - it is historical.

The real strength of the Allied armies in WW2 was in their artillery arm, and the ability to supply these guns with large amounts of ammo. Unlike the Germans who were always short on guns, and were usually rationed to a small number of shells per day in the late war.

So feel free to "go large" with arty if USA or Commonwealth, in your core or in support points. Soviets should only do so in the attack - and then the batteries should be general Support or perhaps Direct Support - cheaper and less responsive, but then more tubes can be bought for the same points expenditure.
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