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Old January 3rd, 2009, 02:37 PM
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Default Re: Infantry AT Weapons

Quote:
Originally Posted by iCaMpWiThAWP View Post
Quote:
Originally Posted by Cross View Post
As And give them all horrible accuracy. Then if you want to waste ammo at ‘longer’ ranges (most units only have 4 to 6 rounds), and give your position away, go ahead.

This would encourage players to use these units as in real life: wait until your target is <100m and you can’t miss.
Are you sure that firing a PIAT is a sure hit at 1 HEX?i remember taking 4 shots at a panther moving at 7mph before a hit, at 1 hex away D:, but this was probably caused by the green kids firing it...
Hi iCamp,

No, I didn't mean to imply that you can't miss at 50m in the current game.

I did a quick test, 10 Tigers, 10 AT teams. A stationary unsupressed PIAT AT team, has about a 1 in 3 chance of hitting a Tiger moving at 11mph at 100yd range.

Over 50 to 60% for the second shot.
Just over 90% for the third shot.

I think the hit probability of the first shot is too low, and last is too high; with the second shot about right. But it's silly to split hairs.

I think the PIAT accuracy is probably about right; it'd be nice to have a better first shot percentage. But think the Panzershreck and Bazooka should not have a higher accuracy.

Last edited by Cross; January 3rd, 2009 at 02:40 PM..
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