Re: Depopulation
Depopulation was mostly a problem if Ermor was one of the nations in a game. I have seen many games where players crank up their growth scale to get increased populations in their home provinces.
The dominion of Ermor is no longer destructive by deafault, but there is a destructive pangaean theme, so provinces left barren are probably about as common as before.
Slightly off topic:
Population might decrease due to high taxes in Dom II.
To reduce micromanagement patrolling, taxes and the order scale have been remade. The order scale now directly effects the income. High taxes and successful patrolling reduces population making high taxes a short term policy and not something every player must master to stand a chance of winning a game.
High tax - patrolling was tedious and unbalancing. Only vets with high ambitions of winning could stomach the micromanagement issues of patrolling.
Now high taxes are a short time measure. We hope that this is a good solution.
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