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Old February 20th, 2005, 05:29 PM
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Default Re: Infantry Balance Mod

Regeneration 1 gives .1hp/turn, which is rounded up to 1/turn. I gave them regeneration for 2 reasons:

1) To keep battle wounds down, and
2) Because were-creatures always have regeneration.

I also boosted the strength because I saw a jaguar from 2 feet away through plexiglass, and their jaw muscles are bigger than my thighs. They naturally prey on turtles and crack them open with their jaws...

That's a good point about shape-shifters being able to heal their wounds when shape-shifting occurs... recuperation might be a good idea. However, according to the description, they aren't really were-creatures except during combat (when they shed blood), as opposed to werewolves, which can shift at will. Hopefully, the slightly higher HP on the human form and regeneration of the shifted form will reduce afflictions, and the more jaguar-like strength value will allow them to harm armored units despite their lack of weapons.
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