Thread: Cohen Mod 0.2
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Old October 5th, 2004, 08:49 PM

Zen Zen is offline
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Default Re: Cohen Mod 0.1 modifies.

Quote:
Kel said:
Otoh, humans are already semi useless, competitvely speaking, and SCs are quite useful. While SCs can only do one action per turn, being able to do multiple things is more valuable than being able to do only one. This is why the GK is so popular now. He is an SC, a site searcher and a forger, all in one. One action per turn, notwitshtanding.

- Kel
Oh, Semi-useless. The GK isn't powerful because he can be a site searcher, forger and SC, but that he requires multiple paths to be a SC, has a host of intrinsic abilities, 0 Enc, low path cost.

If you want to argue that because it allows a secondary function to a SC, then I will agree that it does indeed. I don't see too many humans with only one eye and can be rendered unable to cast rituals, or site search because they gain the "lost an eye" affliction.

Your milage may vary, but putting a forge bonus on a unit that can't take a multitude of paths is potent if used properly, it is not *as* potent as one that can buy many more paths for cheaper.

Of course if Cohen wants to use that as a base, he may want to rethink the bonus on the Cyclops, and apply a lesser forge bonus in order to have the "I UBER FORGE I HU-MAN" logic and have the cap not quite be 40% but instead 25%.

Edit: This doesn't quite compare though to the fact that the Alchemist gets 4 paths, costs 60 and has a forge bonus. Though I'm sure it make sense to someone.
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