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Old November 2nd, 2006, 12:11 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: a difficult Pangaean strategy

Keep in mind that my choices are totally based on being able to move the army fast and stealthy. Its true that other choices make sense for local expansion.

However my Pangaea and my Caelum strategies (among others) rely on skipping the more difficult indept provinces and covering the map in a dotted pattern with unconnected provinces. I find that Pangaea does badly if they do the usual march thru the provinces. As soon as they connect to someone, that nation simply marches back thru the provinces Ive taken. Pangaea's PD and purchase power doesnt hold up well altho maybe others can hadle it more efficiently than I can. But putting PD and purchase power into every 3rd province (thats mostly a Caelum rule to allow travel) allows me to stand up fairly well since they are fighting indepts twice for each time they meet me. Of course this is a large map and early game tactic to fight the rush expansion used by others.

Air magic is a good question. I have some Pangaean plans that use air. Especially putting flying boots on Pans. I can quickly put them into someones territory and all they have to do is move around. Its much faster that way. The maenads automatically attack the province each turn even if you moved him that turn. Just moving a pan around forces a nation to invest in PD or maintain multiple moving armies.

But in a choice I prefer being able to give them Black Hearts. Making Pan assassins. That works so cool. I dont have to check to see if I assassinated the last commander so I can attack. Each turn he assassinates, and then tosses maenads that attack the province. On the last commander I automatically take it.
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