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Old October 1st, 2004, 04:18 PM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Mod Project, request from resume of ideas.

Quote:
Cohen said:
I don't believe my MOD is for long term games only but even for every game lenght.
Warlocks (both type) are rarely used in battle since they S1 or S1 first need a path booster if you want a good 100% precision (you've only paralize, useful only against big guys, and you should shoot at, if they're in mid of troops ... you'll hit the nearest), and for S1 ... well ... not so many choices. I know there's communion and power of the sphere, but Abysya isn't go good at this, even because don't forget Warlocks are your blood hunter and researchers ... do you really think you can afford that many of them outside their main role?

I guess I could point out that you have forgotten the stats of Warlocks (BBBSS+random) and your comments regarding their use on battlefields thus partially invalidated. As such, I can well believe that you do not regularly use them in battles. Warlocks are S2, not S1, which allows for mind burn, paralyze, solar rays, and with just a single +1 astral item (or power of the spheres or communion), soul slay, control, battle fortune, antimagic, opposition.

...Some of these are selectively useful, some are very useful for destroying enemies, some are good for troop support. The Warlock is certainly not the best battlefield mage, but useless on the field he is not.

From my point of view, Warlock Apprentices have two important roles to fill. Bloodhunting first and foremost, and being communion slaves in a pinch (I much prefer independent lizard shamans for that role if available, of course). Warlocks are researchers first and battlefield mages second, only used in numbers when Abysia is treatened.

Quote:

Priests: if I've to revert to my dominion a province, I prefer to use indep mages. For 200 gold cost for a salamander I've better use along any army. However who can really afford a salamander or dragon in first turns except the very first turn? (because you start with 400). If you want a salamander you've to alchemize gems first, and probably to not buy any infantry that turn (I talk the firsts 4-5 turns ... because you need too to speed up your research to unleash your pretender) ...
One Dragon in the early game is enough, though it much depends on your strategy whether it is worthwhile buying him. If your strategy is built around a good bless effect and Lava Warriors, a Demonbred will do fine, since highly blessed Lava Warriors chew up independents like mad. However, since you talk about unleashing your pretender as a matter of cause, it would seem a fair guess that you belong solidly in the SC pretender school, in which case your priority would be cheap mages to jumpstart research rather than good scales, mages, priests, or troops.
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